So far what I’ve noticed about Nightblade are simply lacking both tank and damage while Dragonknights tend to have both of them. DKs are just way out of line class, no argue needed. Sorcerers have nice damage and ridiculous escape ability but they tend to have less tank, while Templars have ridiculous self healings that makes them to have insane tank while putting fine damage.
Nightblades don’t have much distinct advantage over the other classes. Burst damage, which is core elemental of typical rogue classes, is clearly lacking and it only works under specific circumstances. However, I’m not even going to ask to boost burst damages. It’s fine as it is in my opinion.
What lacking severely is sustained damage. None of Nightblade’s class ability offers decent sustained damage, so we have to rely on weapon abilities, but those popular weapon abilities(mostly dual wield I assume) have terrible sustained damage output that are not really reliable against Dragonknights and Templars. They just won’t do any real damage to them. Meanwhile, Nightblades’ tank is so terrible that I can’t really put up with any incoming dps. So in the middle of not enough sustain damage or tank to kill enemy, that’s where the current Nightblade is.
Now, I believe giving 2 simple things to Nightblades can make them more viable.
First, make Evade skill(active, medium armor) passive. The current Evade doesn’t give really significant dodge bonus, but it takes one slot on the skill bar and it even soaks up some stamina before engaging. It’s not too terrible to use Evade before engaging that is on the sub-skill bar, but in the middle of the fight… it’s just tricky to swap between main and sub skill bar to just use evade. This game doesn’t offer GW2’s smooth swap. With occasional chance of passive dodging, Nightblade can solve a bit of its survivability issue.
Second, give Nightblades a passive that boosts Poison glyphs effectiveness, and make poison glyphs a bit more accessible so that every nightblades can buy white glyphs from vendors. I’m not going to specify how much should it be strong, but it would be nice if the DoT is stronger than most of the DoT abilities, which are kinda useless in general. This change will give Nightblades a bit more sustained damage.
Most of all, I believe these 2 things do not violate Nightblade’s conventional class concept, so I came up with these. I’d love to hear your opinion. Can these changes be justified considering the current state of Nightblade? Or these changes are too much buff for Nightblade?