After playing for a few months some things have just really bothered me. I really like the game but around level 47 or 48 or when you complete the story and quests for PvE things get weird.
I think this suggestion has good points but I’m sure I’ve overlooked some things as well. The idea is to bring players together in this MMO who are at max level and not create so.much distance. The elite players and guilds would still have quantifiable results that make them more proficient but as it stands the endgame is just weird.
Did you all want us to be level 62 or not?
VR levels really belong elsewhere. Maybe it’s a way for PvP players to account for their PvP leveling but that also seems odd.
I listened to the champion level skills that will come in a few months but the prolonged problem is this.
Gear should make the character stronger at level 50 by using set bonuses, skill increases with gear or weapons, merchants and crafting benefits but all gear and weapons should max at character level 50. Having a VR level gear and weapon restriction is weird when it’s not a level 51, 52, or 53 item.
If you want to create a currency or progression that is obtained by gathering experience that allows vendors to sale recipes and gear, or weapons for level 50 that could work but not ideal. Not a token system like World of Warcraft either.
A different but more solid concept is proficient characters. A system that produces rewards that a player can effectively use as endgame or even to assist other characters.
A radical idea is to lower the cost of horses for all the account characters by 100 gp every “x” amount of exp after level 50 is achieved.
Let the player or account owner pick something like increase bank space by 5 slots or even horse training or add one point to a skill or crafting that is not at max level. Not give extra skill points but the experience that levels a skill in any category.
It would make level 50’s more proficient and encourage them if they wanted to reset their skills to try other ways to play the game or to max out all skills so that they could swap into another role when needed for trials or PvP end game PvE.
Offer an option to be rewarded with something that makes the account feel seasoned rather than separate characters who must all do the same content over and over.
Just bump everyone to level 50 Monday and come up with a logical VR conversion for those who ha e earned those levels.
The Champion levels for an entire account is a good start. And rewards those who have VR levels today but I do understand that the passive skills are not available so using the other suggestions above seems to make sense.
Also when the champion system comes it would put everyone on the same level and not cause distance or an elitist approach as one character is u underpowered compared to another because they were not VR 12 before the conversion.
The VR gear would be level 50 gear with more powerful stats based on the prior VR level requirement.
This VR stuff or any char level other than 51, 52, 53, etc is just silly. And if someone choses to do an alternate alliances quests then why would they roll and alt or what is the reason why PvE players can’t play anywhere from levels 1-50